That's not a bug, it's the autotile logic of RPG Maker which is a bit complicated to explain. You used A3 tiles for creating the roof, but A3 tiles can only create rectangular forms in RPG Maker by default (I wonder why, never understood it either, to be honest). A3 doesn't have roof corners. You can alternatively try to use the A4 autotile which also has got roof corner tiles. Some of the options on A3 and A4 in the Futuristic Cities tilesets are the same.
In RPG Maker MZ, you don't necessarily need shift mapping. MZ offers layers for mapping, so you could place the door on a higher level than the autotile and things will work just fine.
Hi, no problem! Unfortunately, I have no pictures or default settings for the tilesets. For some tiles, a default setting can be difficult to find, as people like to have different approaches to walkability, for example fences. You could try the demo and visit the city and room map to get a feeling for walkable tiles. Maybe that could help a bit. https://rinober.itch.io/rinobers-sample-game
Right, there is no E tileset in this pack. You could use any tileset except A from another pack in this slot if you want. As far as I remember the logics behind RPG Maker MV correctly, the only important thing is that the first tile of the B tileset in the database has to be empty, so not every tileset can be used for B. The rest should be interchangeable.
I hope this helps and you'll create some awesome maps! Have fun :)
Hi, thank you! Yes, commercial use is allowed. This pack only contains one futuristic vehicle. You can find more futuristic and normal vehicles in the Futuristic Vehicles pack
Hey, thank you! Sure! There are five tilesets which are formatted as autotiles: A1-A5. A1 is animated, including water and waterfalls. A2 contains floors and carpets, A3-A4 is for buildings and walls, and A5 for several floors and stairs.
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Autotiling is buggy with this tileset. Check out this pic.
Hi there!
That's not a bug, it's the autotile logic of RPG Maker which is a bit complicated to explain. You used A3 tiles for creating the roof, but A3 tiles can only create rectangular forms in RPG Maker by default (I wonder why, never understood it either, to be honest). A3 doesn't have roof corners. You can alternatively try to use the A4 autotile which also has got roof corner tiles. Some of the options on A3 and A4 in the Futuristic Cities tilesets are the same.
For the door you may want to use a method called shift mapping, so that the autotile doesn't create edges that you don't want to appear at all. Here's more information on shift mapping: https://forums.rpgmakerweb.com/index.php?threads/shift-click-mapping.14387/
In RPG Maker MZ, you don't necessarily need shift mapping. MZ offers layers for mapping, so you could place the door on a higher level than the autotile and things will work just fine.
Sorry to bother, but, do you have the tileset settings for RPG Maker MV? Or at least a picture showing which tiles should be passable or not?
Also, in this set, there seems to be no E tileset, it only goes up to D. Is the FV(Futuristic Vehicles) the E tileset for this pack?
Hi, no problem! Unfortunately, I have no pictures or default settings for the tilesets. For some tiles, a default setting can be difficult to find, as people like to have different approaches to walkability, for example fences. You could try the demo and visit the city and room map to get a feeling for walkable tiles. Maybe that could help a bit. https://rinober.itch.io/rinobers-sample-game
Right, there is no E tileset in this pack. You could use any tileset except A from another pack in this slot if you want. As far as I remember the logics behind RPG Maker MV correctly, the only important thing is that the first tile of the B tileset in the database has to be empty, so not every tileset can be used for B. The rest should be interchangeable.
I hope this helps and you'll create some awesome maps! Have fun :)
I assume this is 48x48?
Hi, yes it is. I'll add the information in the info text, thanks!
Hi, amazing work! Is commercial use OK? And does the pack contain some normal modern vehicles, in addition to the futuristic looking ones?
Hi, thank you! Yes, commercial use is allowed. This pack only contains one futuristic vehicle. You can find more futuristic and normal vehicles in the Futuristic Vehicles pack
Hey, I like your work!
Can you tell me which tiles have autotile format?
Hey, thank you! Sure! There are five tilesets which are formatted as autotiles: A1-A5. A1 is animated, including water and waterfalls. A2 contains floors and carpets, A3-A4 is for buildings and walls, and A5 for several floors and stairs.
Hey, thanks for the answer